Who says you can't kill mutants?

Author Archive

Session #3 Journal (DM)

Blocky cries, “I got it!!!”  Everyone looks at her staring at the LOCKED SUPPLY CRATE and comes over to see what she meant.

“It’s a code!  See?!?!”  She explains the basics and everyone starts to understand more and more contributing bits and pieces to the overall puzzle until the box pops open with a “click”.  Inside is a heartfelt note from a father to his daughter, a map to what might be the family’s new home, and some gear that was meant to help protect her on the dangerous journey there.  They wonder who this Leena was and what might have happened to her family…  That mystery would have to be solved another day though, as there was work to be done.

The intrepid group of adventurers all looked at their jeeps and decided “You know, these are nice and all… but a few full auto guns on the hood would do wonders for this Humvee!  And maybe we can make them on a string to fire from the inside!  And a cowcatcher… gotta have one of those in case of ramming emergencies where we plow through a group.  And reinforced siding on the Jeep…”  This went on until the vehicles were successfully outfitted and ready to go.  Next was the oh so dreaded “inventory management” (as the metagamer would say).  The group had to come up with a list of supplies they wanted to scrounge from the safehouse, and see if they could successfully find them amidst the various tools/junk that were in the safehouse.  This left everyone with one burning question…

Where do we go from here?  Seek out and destroy the Children of the Atom? Seek out and destroy the Knights of Genetic Purity?  Create a safe haven somewhere for all mutant and humankind?  Head to South Lake Tahoe to investigate an unatural explosion Erebus was involved in that might be related to the “Great Event”?  Find this Leena that the note talked of?

Only time/group consensus will tell what happens!


Session #6 Journal (DM)

Cautiously looking at the elevator, the swipe card is used and the doors open.  The group search the elevator as much as they can from the outside and notice nothing unusual except the sound of a light whir coming from a security camera located inside the elevator.  They step inside and find another keycard swiper.  Erebus swipes and directs the elevator towards level 6, as that is where he remembers the construction was done and the heavy machinery was brought.  The light hum of the elevator moving starts and the doors open…


Session #5 Journal (DM)

With the zombified office drone’s small amount of gear looted, the group does the math and realizes they have enough gas to try and find this caravan and make it to Tahoe.  The journey is started but before they can reach the area dictated by the supply crate map night falls and camp must be made.  Between Erebus and Puffin, a great location is scouted that is both close enough to the road that they could hear people coming, while being secluded enough that their location would likely not be found. Luckily the night went quickly and uneventfully with shifts being taken during the night’s watch.  With the sunrise came a new outlook on their plan; it was decided that the time it would take to meet the caravan wasn’t worth the possibility of them also being hostile.


Supply Crate Map and Note

The map and note found in the locked supply crate.


Session #4 Journal (DM)

The group looks at the map of the central valley and wonders “Where is that great spot to go now?”  Ideas are still kicked around as this is an extremely important turning point in the mutant’s lives.

“Maybe we can check out Tahoe and start the colony of acceptance there?”

Blocky points out that the valley gets snowed in every year…

“Maybe we can go kill the Knights?”

Plasmanita Muscbustion points out that maybe they’re slightly not strong enough to take them on yet…

“Let’s check out this Leena girl and see if we can find her and her family?”

Well that actually seemed reasonable to everyone.  The group thinks and decides that even in a lawless town like Stockton there has to be some kind of public records that they could access to find her, so they search around but to no avail; Stockton has no records of anyone living there and no form of real government since the “Bankruptcy Scandals of 2013”.  As luck would/wouldn’t have it, they come across a few Fen (Fish Folk) on the levee road who seem to know a small amount about Leena and her family.  The group first tries intimidation and almost runs over the Fen as a whole, when they decide against it and to just hear out the quivering voice speaking to them.

“Do you have any food to spare us?  I’m just trying to feed my 3 children and I’ve never tried to hold anyone up before this… Please forgive and have some mercy on me.”

The group gives him a few food rations after he tells them what little information he knows about Leena.  He knew that the Children of the Atom had caused a ruckus and taken away someone strong just a few days ago near the University of the Pacific’s campus.  Whether that was Leena or not, the group would have to investigate to find out.

At the campus the group finds Burns tower to be in disarray as a battle looks to had taken place.  There’s a note on the door saying “If you ever want to see your Fluffy again, you’ll do well to come to the Home Depot sooner rather than later.” all written in earwax.  This must have had something to do with the dead mutants Erebus and Okochino had originally found in the Home Depot before Puffin, Blocky, and Bolehs had been freed.  A computer inside the tower revealed some security footage of the event, but also the address of Leena and her family.  Fortuitously it was right across the street and within a short walking distance, so an investigation was quickly underway.  Blood, disarray, and a standard pot were all that was to be found at the residence.  The group’s consensus based on the evidence was that the family packed up and left while Leena had been taken by the Children of the Atom.  To go after her was the real decision now…

Tahoe though seemed like the best route to take now.  Investigate the explosion that caused Erebus’ mutations and see if it something that can be harnessed by the group for their own ends, and leave before the winter snows come into the area.  Using the map found in Bolehs’ lair a route is planned that will hopefully get them not only to Tahoe safely, but also find the cave shown in the map from the supply crate.  It looked to be near the intersection of 12 and 88 when the group studied the formations and road placement when compared to their resources.  When searching the area for downed trees though, no church was easily seen from the road.  Puffin came up with the idea that the map may have been made earlier than the recent landscape reflected, and a stump might be what they are looking for rather than an entire tree.  As a whole, the group decided it would be too dangerous to confron the refugee family at this point and that it would take too much time away from their main focus of Tahoe.  Besides, the family could still be there when the group traveled back from Tahoe into the Central Valley.

Coming upon a small one street town that was desolate and abandoned, the group was wary as things were too quiet for their liking…  It turned out those instincts were right as a group of zombified office drones came out in full force seemingly controlled by nerdy IT employees.  The battle was difficult as Erebus almost died, but the group pulled through and defeated the nerds.  The fight turned to their favor in large part from Blocky and her rage that was unleashed in the fight.  Her lasers and tight grip around their necks quickly made work of them as they exploded in a rain of flesh.  Looking closely at the decimated body of one of the nerds in control, they saw a computer monitor and keyboard sticking out of his torso, with a cursor still blinking.  After they accessed the system they were greeted with maps of the general area with many overlays that could be toggled on and off.  From these they were able to surmise that they had stumbled into an ambush meant for a caravan that was believed to come along their route, and that there were some odd relay stations that blanketed the mountainous regions close to them.

What were these relays?  Who controlled them?  Would this caravan be friendly to them if a meeting were to occur?  All this and more will be answered next week!

IT Zombie Computer Screenshots

The group was able to successfully hack into the computer found in the zombie nerd’s chest (Session #3) and found a corrupt screen that was labeled “Inventory” and a map with multiple layers that could be toggled on it showing the area.


Touchscreen Door Panel Riddle

Here is the riddle that the group solved extremely quickly (mildly disappointing for me as it was supposed to tide them from one session to the next and they solved it within 5 minutes). (more…)

Central Valley Map

Here is a copy of the map that the players found in Bolehs’ living area.  It appears to be a makeshift map from an old catalog of some sort.  Whatever its from, it has the locations of both the “Children of the Atom” and the “Knights of Genetic Purity” factions.  It was probably made so that the Children of the Atom members could plan an attack at some point.

Session #2 Journal (DM)

While Puffin and Erebus rested from the previous battle, Okochino and Blocky decided to investigate the grinding noises.  To their surprise, the grinding seemed to be hidden walls opening up and revealing a new tunnel and two ladders leading up to the surface.  Glancing down the passage, they met with Fiery M (a Pyrokinetic/Fungoid) who was a mutant that had been captured and left to die in the then closed off tunnel since he refused to “embrace the atom”.  Letting Fiery M join up, the three decided to investigate the ladders before venturing deeper into the cave system using the new tunnel.

Session #1 Journal (DM)

The mutants Erebus (a Pyrokinetic/Cryokinetic) and Okochino (a Siesmic/Giant), overhearing a commotion in a Home Depot in Stockton, CA decide to investigate individually.  They find the remnants of a great battle over what seemed to be a small stuffed animal, and although not knowing each other, decided to investigate a noise coming from the break room.  Upon searching they found the source of the noise to be 3 imprisoned mutants in a secret room hidden behind soda machines.  After awkward introductions, Puffin (a Magnetic/Plant), Blocky the Friendly Robot (Nightmare/Android), and Bolehs (a mutated and all together strange NPC) it was discovered that the Knights of Genetic Purity were the people that had captured the prisoners.  After Puffin used her deft reflexes to snag a prize from a still working prize machine, the group followed Bolehs off to a safe house that he knew of where the Knights wouldn’t find them…